Update Demo 0.1.5


Ghostrider Valley - version 0.1.5

1.Reorganizing the save system

2.Coins and seeds are saved in local storage

3.Google Play internal test version

4.Inserted a "Do" Button

5.Improve the "cross" control system 

Know bugs:

Tools in hand may be lost when the game is restarted

First time load without coins: sell the axe


About Cloud Syncronization:

1. My proposal was to organize the entire game system for online saving. However, the instructions and tests with the server (Playfab, Azure Microsoft) have been much more complex than I expected. Cloud synchronization is strategic for the game: multiplayer features, giveaways and others. The proposal is that the game is a gateway to the crypto world, especially for young audiences. It needs to be dynamic, attractive, connected to trends. 2. Because of the difficulty with the cloud, I organized the local save again.

Google Play Test Version:

3.We launched a version for internal testing this week on Google Play. We had the collaboration of our friend @Fosgen. However, the version needs to mature further to an open test for the entire community. The Google store has strict rules regarding cryptocurrencies: the idea is to develop two versions of the game: one with a simulated version of crypto for Google Play and the other with microtransactions outside the Google store.

About controls:

4.When playing on mobile versions, it's bad to have to move your fingers to the central bar to perform tasks, which is why we opted for auxiliary buttons. 5. A limit was set for the advancement of the control joystick, the farmer's step was corrected, making the advancement smoother and facilitating interaction with small objects.

Files

Ghostrider_Valley (6).zip Play in browser
Nov 15, 2023

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